PlayerPlaySound
#10

Quote:
Originally Posted by martin3644
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You need to forward onplayertakedemage.

On top, where you have all forwards put this:

pawn Код:
forward OnPlayerTakeDemage();
or this:

pawn Код:
forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);

This should work.

When you get more errors then put these errors here. And the code, where is the error!
No. OnPlayerTakeDamage is a function included in the SA-MP thingy, you do not need to forward it. Means either you are using an older version, most probably.
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Messages In This Thread
PlayerPlaySound - by HUYA - 17.01.2013, 14:57
Re: PlayerPlaySound - by dr.lozer - 17.01.2013, 16:29
Re: PlayerPlaySound - by HUYA - 18.01.2013, 10:01
Re: PlayerPlaySound - by Glad2BeHere - 18.01.2013, 10:28
Re: PlayerPlaySound - by Threshold - 18.01.2013, 10:32
Re: PlayerPlaySound - by HUYA - 18.01.2013, 10:33
Re: PlayerPlaySound - by martin3644 - 18.01.2013, 10:45
Re: PlayerPlaySound - by Norrin - 18.01.2013, 10:49
Re: PlayerPlaySound - by Threshold - 18.01.2013, 10:50
Re: PlayerPlaySound - by RajatPawar - 18.01.2013, 10:53

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