18.01.2013, 10:19
well the timer would of gone under onplayerentercheckpoint so when that player enters the checkpoint the timer starts ... for that playerid then triggering the function if not
//if u dont understand read the earlier post............
//if u dont understand read the earlier post............
pawn Код:
//under checkpoint function
Robber[playerid] = 1;
public RobPlace(playerid)
{
if(Robber[playerid] == 1)
{
SetPlayerWantedLevel(playerid, 3);
for(new i=0; i<MAX_PLAYERS; i++)
{
new robcash = GetPlayerMoney(i)/i; // < untested never did it like this b4 but it is suppose to work......
GivePlayerMoney(playerid, 10000000/robcash);
}
new robstring[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(robstring, sizeof(robstring), "%s Is Robbed the bank", name);
SendClientMessageToAll(-1, robstring);
}
return 1;
}