Warning 225: Unreachable Code.
#7

Well the script was returning an error that tells you it was not reaching this code:
pawn Code:
if(IsPlayerInRangeOfPoint(playerid, 5, -1581.7371,-1609.9010,36.5233)) // Toll Barrier
So obviously, the error would have to be above this line.
Basically with these few lines:
pawn Code:
if(PlayerInfo[playerid][pMoney] < 1400) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to pay the toll ($1400)!");
    {
        SendClientMessage(playerid, COLOR_GREY, "You are not near a toll booth!");
        return 1;
    }
You are saying, if they don't have enough money, send "You don't have enough money to pay the toll ($1400)!". However, if they DO have enough money, send "You are not near a toll booth!".

It was just a simple misunderstanding of which function goes where. You have to really think about what you're coding while you're coding it.

pawn Code:
CMD:paytoll(playerid, params[])
{
    new string[128];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_GREY, "You are not driving a vehicle.");
    if(PlayerInfo[playerid][pMoney] < 1400) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to pay the toll ($1400)!");
    if(IsPlayerInRangeOfPoint(playerid, 5, -1581.7371,-1609.9010,36.5233)) // Toll Barrier
    {
        if(!TollGateStatus)
        {
            TollGateStatus = 1;
            MoveDynamicObject(TollGate, -1577.1992188,-1606.6992188,36.7999992,0.0000000,270.0000000,97.9979248, 2);
        }
        else
        {
            TollGateStatus = 0;
            MoveDynamicObject(TollGate, -1577.1999512,-1606.6999512,36.7999992,0.0000000,336.7500000,98.0000000, 2);
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_GREY, "You are not near a toll booth!");
        return 1;
    }
    GiveZaiatMoney(playerid, -1400);
    if(Fuel[GetPlayerVehicleID(playerid)] <= 25) return SendClientMessage(playerid, COLOR_GREY, "Your vehicle's fuel tank is too low to pay the toll!");
    format(string, sizeof(string), "* %s takes out $1400 from their wallet and hands it to the toll booth manager", RPN(playerid));
    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    return 1;
}
And this bit was just weird, but whatever... 0_o
"Your vehicle's fuel tank is too low to pay the toll!"

EDIT:
NOTE: On these lines:
pawn Code:
if(!TollGateStatus)
        {
            TollGateStatus = 1;
            MoveDynamicObject(TollGate, -1577.1992188,-1606.6992188,36.7999992,0.0000000,270.0000000,97.9979248, 2);
        }
        else
        {
            TollGateStatus = 0;
            MoveDynamicObject(TollGate, -1577.1999512,-1606.6999512,36.7999992,0.0000000,336.7500000,98.0000000, 2);
        }
You are basically saying, if the gate is open, you have to pay $1400 to close it?
I would set a timer, or detect whether the player has gone through the gate, and then close it. Just a suggestion.
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Messages In This Thread
Warning 225: Unreachable Code. - by Krakuski - 16.01.2013, 22:29
Respuesta: Warning 225: Unreachable Code. - by Fabio11 - 16.01.2013, 22:38
Re: Warning 225: Unreachable Code. - by Krakuski - 16.01.2013, 22:44
Re: Warning 225: Unreachable Code. - by Bicentric - 16.01.2013, 22:53
Re: Warning 225: Unreachable Code. - by Krakuski - 16.01.2013, 23:39
Respuesta: Warning 225: Unreachable Code. - by Fabio11 - 17.01.2013, 00:10
Re: Warning 225: Unreachable Code. - by Threshold - 17.01.2013, 03:45

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