attaching these objects, they all go to the wrong vehicle...
#3

Yes there is a way to make this
do like this:

new rustler1;
new rustler2;

rustler1 = AddStaticVehicle(rustlerid,1434.6855,1299.6062,11. 5435,1.9998,0,0);
rustler2 = AddStaticVehicle(rustlerid,1434.6855,1299.6062,11. 5435,1.9998,0,0);


and then attach the objects to the rustler 1.
attachobjecttovehicle(objid,rustler1,...);//Rocket 1
attachobjecttovehicle(objid,rustler2,...);//Rocket 2
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