15.01.2013, 13:25
Connection Handle is not meant to be closed until the GameMode closes.
Like I said, it doesn't seem to be my code causing the issue, I think it may be that the cache function does not queue requests, and things overwrite each other / overlap.
Like I said, it doesn't seem to be my code causing the issue, I think it may be that the cache function does not queue requests, and things overwrite each other / overlap.