Quote:
Originally Posted by Biesmen
pawn Код:
native EnableProperlyPlayerAndVehicleSynchronisation()
Love to see this comin'!
New parameter at the "TogglePlayerControllable" native.
pawn Код:
TogglePlayerControllable(playerid, bool:MovementToggle, bool:AimToggle)
If the AimToggle will be set to 1(true) and 0(false), then the player who has been frozen will still be able to aim(and turn around)
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Try the idle stance animation and enable freeze (on ApplyAnimation), hopefully the camera should be free whilst your character is frozen.