Determine if a vehicle passes in front of a player...
#7

Maybe you can modify this:

PHP код:
forward GetXYInFrontOfPlayer2(playerid, &Float, &Float:yFloat:distanceFloat:angle);
public 
GetXYInFrontOfPlayer2(playerid, &Float, &Float:yFloat:distanceFloat:angle) {
    new 
Float:a;
    
GetPlayerPos(playeridxya);
    
GetPlayerFacingAngle(playerida);
    if (
GetPlayerVehicleID(playerid))
        
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    
+= angle;
    
+= (distance floatsin(-adegrees));
    
+= (distance floatcos(-adegrees));

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