14.01.2013, 19:12
Quote:
Hm I gave the current include a quick look, but cant find anything that could cause skipping of IDs. However theres that problem with NPCs having the same ID, when connecting multiple npcs without any pause, but this is already fixed in the 0.4 include, if i should ever finish it for release
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Edit & P.S I think you gonna screw up if SA-MP 0.3x will improve NPCs such as nodes, walk/run/spring NPC support, fully vehicles support >.<