13.01.2013, 02:07
healcost = 100;
if(GetPlayerMoney(otherplayer) < healcost)) return SendClientMessage(playerid, COLOR_RED, "he does not have enough money!");
Its all on the same line. (all the errors/warnings), its something to do with healcost =
if(GetPlayerMoney(otherplayer) < healcost)) return SendClientMessage(playerid, COLOR_RED, "he does not have enough money!");
Its all on the same line. (all the errors/warnings), its something to do with healcost =

