11.01.2013, 15:53
Do you have them set to not conflict
new PlayerText:YourTextDraw[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
If not this calls on a different names.. so you may get some errors...
I know i hate links But Read the first few lines on the top you will understand It tell you how to keep them from conflicting could be an issue for you.. https://sampwiki.blast.hk/wiki/Textdraw
Or just do this No name changing
new Text:gMyText = Text:INVALID_TEXT_DRAW;
Then try your textdraws again
new PlayerText:YourTextDraw[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
If not this calls on a different names.. so you may get some errors...
I know i hate links But Read the first few lines on the top you will understand It tell you how to keep them from conflicting could be an issue for you.. https://sampwiki.blast.hk/wiki/Textdraw
Or just do this No name changing
new Text:gMyText = Text:INVALID_TEXT_DRAW;
Then try your textdraws again