Quote:
Originally Posted by Kar
pawn Code:
forward OnVehicleCollide(vehicleid, playerid, collided_vehicleid, collided_objectid, collided_playerid, Float:damage, Float:damage_done);
Add protection against CLEO Hacks
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Quote:
Originally Posted by BlackBank3
My little suggestions are:
Code:
GetPlayerCPU(playerid);
GetPlayerGPU(playerid);
GetPlayerRAM(playerid, USED/FREE/TOTAL);
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Quote:
Originally Posted by costel_nistor96
I got it. But I have a question, many users requested these:
pawn Code:
native EnablePlayerGhostMode( playerid, bool:toggle ); // it has been suggested with other names too native SetPlayerCheckpointColor( playerid, color ); // hex native SetPlayerInfiniteRun( playerid, bool:toggle ); // if true he can run without getting tired, else, like how it is now - also suggested as SetPlayerStamina
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Quote:
Originally Posted by -Luis
Something like;
Code:
native GetPlayerFPS(playerid)
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Quote:
Originally Posted by HuSs3n
1- fixing the bugs that occur after server restart (like weapons sounds , deathbug , ban bug)
2- fix Kick(); onplayerconnect
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That's all I found necessary from the existing suggestions. Also, it would be awesome to see less players complaining about getting desynced (nothing responding)
Good luck with coding