09.01.2013, 03:28
Hey guys, I'm having problems with my server . Whenever I start my server it works fine, but completly random it crash gamemode and sa-mpserver.exe running.I've tried to remove all my filterscripts and I also tried to redownload the server package from sa-mp.com and replaced samp-server.exe with the one in the default server package. So yeah, Im going trough my gamemode now to check what might be causing it, but it's big and will take time.
However! When player connect to my sever , randomly it'll crash and mode Roleplay converted to mode base.all command can not be used . in Meanwhile sampsever.exe still running . When i use command , server will says: Unknow command; but this gamemode use ZCMD , MYSQL and can operate on a certain time....sorry for bad english
Code when use crashdetect :
And pwn:
However! When player connect to my sever , randomly it'll crash and mode Roleplay converted to mode base.all command can not be used . in Meanwhile sampsever.exe still running . When i use command , server will says: Unknow command; but this gamemode use ZCMD , MYSQL and can operate on a certain time....sorry for bad english
Code when use crashdetect :
Код:
[19:30:48] [debug] #0 00000008 in public PaintballArenaUpdate () from vnpla.amx [19:30:48] [debug] Run time error 8: "Heap underflow" [19:30:48] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8 [19:30:48] [debug] AMX backtrace: [19:30:48] [debug] #0 00000008 in public ServerMicrobeat () from vnpla.amx [19:30:48] [debug] Run time error 8: "Heap underflow" [19:30:48] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8 [19:30:48] [debug] AMX backtrace: [19:30:48] [debug] #0 00000008 in public playerTabbedLoop () from vnpla.amx [19:30:48] [debug] Run time error 8: "Heap underflow" [19:30:48] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8 [19:30:48] [debug] AMX backtrace: [19:30:48] [debug] #0 00000008 in public VehicleUpdate () from vnpla.amx [19:30:48] [debug] Run time error 8: "Heap underflow" [19:30:48] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8 [19:30:48] [debug] AMX backtrace: [19:30:48] [debug] #0 00000008 in public ServerHeartbeatTwo () from vnpla.amx [19:30:48] [debug] Run time error 8: "Heap underflow" [19:30:48] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8 [19:30:48] [debug] AMX backtrace: [19:30:48] [debug] #0 00000008 in public ServerHeartbeat () from vnpla.amx [19:30:48] [debug] Run time error 8: "Heap underflow" [19:30:48] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8 [19:30:48] [debug] AMX backtrace: [19:30:48] [debug] #0 00000008 in public ServerMicrobeat () from vnpla.amx [19:30:48] [debug] Run time error 8: "Heap underflow" [19:30:48] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8 [19:30:48] [debug] AMX backtrace: [19:30:48] [debug] #0 00000008 in public TurfWarsUpdate () from vnpla.amx [19:30:49] [debug] Run time error 8: "Heap underflow" [19:30:49] [debug] Heap pointer (HEA) is 0x12FDF8, heap bottom (HLW) is 0x1183AF8
Код:
// Timer Name: PaintballArenaUpdate() // TickRate: 1 secs. task PaintballArenaUpdate[1000]() { for(new i = 0; i < MAX_ARENAS; i++) { if(PaintBallArena[i][pbActive] == 1) { if(PaintBallArena[i][pbGameType] == 3) { if(PaintBallArena[i][pbFlagRedActive] == 1) { if(PaintBallArena[i][pbFlagRedActiveTime] <= 0) { ResetFlagPaintballArena(i,1); PaintBallArena[i][pbFlagRedActiveTime] = 0; } PaintBallArena[i][pbFlagRedActiveTime]--; } if(PaintBallArena[i][pbFlagBlueActive] == 1) { if(PaintBallArena[i][pbFlagBlueActiveTime] <= 0) { ResetFlagPaintballArena(i,2); PaintBallArena[i][pbFlagBlueActiveTime] = 0; } PaintBallArena[i][pbFlagBlueActiveTime]--; } } // Inactive Players Check if(PaintBallArena[i][pbPlayers] > 1) { PaintBallArena[i][pbTimeLeft]--; } if(PaintBallArena[i][pbTimeLeft] == 300-1) { SendPaintballArenaMessage(i, COLOR_YELLOW, "Five minutes left in this round!"); //SendPaintballArenaSound(i, 1057); ////SendPaintballArenaAudio(i, 5, 100); } if(PaintBallArena[i][pbTimeLeft] == 180) { SendPaintballArenaMessage(i, COLOR_YELLOW, "Three minutes left in this round!"); //SendPaintballArenaSound(i, 1057); ////SendPaintballArenaAudio(i, 4, 100); } if(PaintBallArena[i][pbTimeLeft] == 120) { SendPaintballArenaMessage(i, COLOR_YELLOW, "Two minutes left in this round!"); //SendPaintballArenaSound(i, 1057); //SendPaintballArenaAudio(i, 3, 100); } if(PaintBallArena[i][pbTimeLeft] == 60) { SendPaintballArenaMessage(i, COLOR_YELLOW, "One minute left in this round!"); //SendPaintballArenaSound(i, 1057); //SendPaintballArenaAudio(i, 2, 100); } if(PaintBallArena[i][pbTimeLeft] == 30) { SendPaintballArenaMessage(i, COLOR_YELLOW, "30 seconds left in this round!"); //SendPaintballArenaSound(i, 1057); //SendPaintballArenaAudio(i, 6, 100); } if(PaintBallArena[i][pbTimeLeft] == 12) { SendPaintballArenaMessage(i, COLOR_RED, "Sudden death, 5 seconds left!"); //SendPaintballArenaSound(i, 1057); //SendPaintballArenaAudio(i, 37, 100); } if(PaintBallArena[i][pbTimeLeft] == 7) { SendPaintballArenaMessage(i, COLOR_YELLOW, "Round Over!"); //SendPaintballArenaSound(i, 1057); //SendPaintballArenaAudio(i, 20, 100); } if(PaintBallArena[i][pbTimeLeft] >= 1 && PaintBallArena[i][pbTimeLeft] <= 7) { foreach(Player, p) { new arenaid = GetPVarInt(p, "IsInArena"); if(arenaid == i) { TogglePlayerControllable(p, 0); PaintballScoreboard(p, arenaid); } } //SendPaintballArenaSound(i, 1057); } if(PaintBallArena[i][pbTimeLeft] <= 0) { new winnerid = SortWinnerPaintballScores(i), string[60 + MAX_PLAYER_NAME]; format(string, sizeof(string), "%s has won $%d from the Paintball Match, thanks for playing!",GetPlayerNameEx(winnerid),PaintBallArena[i][pbMoneyPool]); GivePlayerCash(winnerid,PaintBallArena[i][pbMoneyPool]); SendPaintballArenaMessage(i, COLOR_YELLOW, string); foreach(Player, p) { new arenaid = GetPVarInt(p, "IsInArena"); if(arenaid == i) { PaintballScoreboard(p, arenaid); TogglePlayerControllable(p, 1); } } foreach(Player, p) { new arenaid = GetPVarInt(p, "IsInArena"); if(arenaid == i) { LeavePaintballArena(p, arenaid); } } ResetPaintballArena(i); } } } }