[FilterScript] Anti JoyPad System
#8

Isn't the code check if a player actually aim at the hitbox of the another?
If it is so, I guess it will cause problem when someone, who uses mouse but not aiming at another, gives damage and being reported as using joypad? It is because there is always a little desync in SA-MP, causing the actual hitbox is not exactly where the target player's body is on the screen of the player who aim at him.
Quite hard to explain, but I hope you can understand.
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Messages In This Thread
Anti JoyPad System - by itay_h7 - 05.01.2013, 11:49
Re: Anti JoyPad System - by Deathlane - 05.01.2013, 11:53
Re: Anti JoyPad System - by Socan - 05.01.2013, 12:28
Re: Anti JoyPad System - by wups - 05.01.2013, 12:45
Re: Anti JoyPad System - by ofekw2 - 05.01.2013, 12:47
Re: Anti JoyPad System - by GhostDeath - 05.01.2013, 17:42
Respuesta: Anti JoyPad System - by CaptainMactavish - 06.01.2013, 04:51
Re: Anti JoyPad System - by leong124 - 06.01.2013, 06:32
Re: Anti JoyPad System - by Konstantinos - 06.01.2013, 08:49
Re: Anti JoyPad System - by leong124 - 06.01.2013, 11:21

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