fatal error 102: table overflow: "staging buffer" help ASAP
#4

yes you do

for optimalisation I'd use

Код:
if(PlayerToPoint(2.0, playerid, 2505.359,-1694.991,12.682) || PlayerToPoint(2.0, playerid, 2016.005,-2408.939,12.676) || PlayerToPoint(2.0, playerid, 2008.825,-2409.354,12.676) || PlayerToPoint(2.0, playerid, -1703.099,409.712,6.309))
{
   for (new i = 0; i < sizeof(AllowedCarModels); i++)
      if (model == AllowedCarModels[i])
      {
          ShowMenuForPlayer(TuningMenu, playerid);
	      TogglePlayerControllable(playerid,0);
          return 1;
      }
}
the "return 1;" bit stops it from looping the entire array if a match has been found, you can also use "break", if you have code underneath the loop
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Messages In This Thread
fatal error 102: table overflow: "staging buffer" help ASAP - by LordShigi - 11.02.2009, 19:51
Re: fatal error 102: table overflow: "staging buffer" help ASAP - by [RP]Rav - 11.02.2009, 19:58
Re: fatal error 102: table overflow: "staging buffer" help ASAP - by LordShigi - 11.02.2009, 20:04
Re: fatal error 102: table overflow: "staging buffer" help ASAP - by [RP]Rav - 11.02.2009, 20:06

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