Problem with Textdraw showing
#1

i want that this tzextdraw show on command /recon
textdraw
Код:
BRZINA[playerid] = TextDrawCreate(540.000000, 415.000000," ");
    TextDrawBackgroundColor(BRZINA[playerid], 255);
    TextDrawFont(BRZINA[playerid], 0);
    TextDrawLetterSize(BRZINA[playerid], 0.350000, 1.400000);
    TextDrawColor(BRZINA[playerid], 10944511);
    TextDrawSetOutline(BRZINA[playerid], 1);
    TextDrawSetProportional(BRZINA[playerid], 1);
    TextDrawSetShadow(BRZINA[playerid], 1);
    TextDrawShowForPlayer(playerid,BRZINA[playerid]);

    ZDRAVLJE[playerid] = TextDrawCreate(540.000000, 430.000000," ");
    TextDrawBackgroundColor(ZDRAVLJE[playerid], 255);
    TextDrawFont(ZDRAVLJE[playerid], 0);
    TextDrawLetterSize(ZDRAVLJE[playerid], 0.350000, 1.400000);
    TextDrawColor(ZDRAVLJE[playerid], 10944511);
    TextDrawSetOutline(ZDRAVLJE[playerid], 1);
    TextDrawSetProportional(ZDRAVLJE[playerid], 1);
    TextDrawSetShadow(ZDRAVLJE[playerid], 1);
    TextDrawShowForPlayer(playerid,ZDRAVLJE[playerid]);
under command:

Код:
    TextDrawShowForPlayer(playerid,BRZINA[playerid]);
	TextDrawShowForPlayer(playerid,ZDRAVLJE[playerid]);
Код:
public Speedometer()
{
    for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
    {
    new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int;
    vehicleid = GetPlayerVehicleID(playerid);
    new Float:vehicle_health,final_vehicle_health,health_string[256];
    if(vehicleid != 0)
    {
        GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
        final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*230.666667;
        final_speed_int = floatround(final_speed,floatround_round);
        format(speed_string,256,"~y~Brzina: ~w~%i km/h",final_speed_int);
        TextDrawSetString(BRZINA[playerid], speed_string);
        GetVehicleHealth(vehicleid,vehicle_health);
        final_vehicle_health = floatround(floatround(vehicle_health - 250)/ 7.5);
        format(health_string,256,"~y~Zdravlje: ~w~%i%", final_vehicle_health);
        TextDrawSetString(ZDRAVLJE[playerid], health_string);
    }
    else
    {
        TextDrawSetString(BRZINA[playerid], " ");
        TextDrawSetString(ZDRAVLJE[playerid], " ");
    }
    }
    return 1;
}
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Messages In This Thread
Problem with Textdraw showing - by FL3GM4 - 02.01.2013, 21:27
Re: Problem with Textdraw showing - by [DOG]irinel1996 - 02.01.2013, 22:42
Re: Problem with Textdraw showing - by FL3GM4 - 03.01.2013, 23:30

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