02.01.2013, 17:18
Se eu fosse vocк usaria:
Agora edite conforme vocк queira..
pawn Код:
#define CorGrove 0x17AA2AC8
#define CorMendigos 0xB1662CcC8
new Time[200];
public OnPlayerSpawn(playerid)
{
if(globDE40[playerid] == 1)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 14, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 2)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 24, 50);
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 3)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 29, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 27, 90);
}
else if(globDE40[playerid] == 4)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 29, 400);
GivePlayerWeapon(playerid, 24, 50);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 27, 90);
}
else if(globDE40[playerid] == 5)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 23, 50);
GivePlayerWeapon(playerid, 8, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 6)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 9, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 7)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 27, 90);
GivePlayerWeapon(playerid, 46, 1);
GivePlayerWeapon(playerid, 34, 30);
}
return 1;
}
//************************************grooves************************************
AddPlayerClass(105,2495.3999023438,-1687.1999511719,27,30,24,300,30,200); //0
AddPlayerClass(106,2495.3999023438,-1687.1999511719,27,30,24,300,30,200); //1
AddPlayerClass(107,2495.3999023438,-1687.1999511719,27,30,24,300,30,200); //2
//************************************Mendigos************************************
AddPlayerClass(137,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //3
AddPlayerClass(134,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //4
AddPlayerClass(136,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //5
AddPlayerClass(230,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //6
if(!classid)
{
GameTextForPlayer(playerid,"~n~~n~~n~~g~Grooves",7000,5);
SetPlayerColor(playerid, Cor_Grove);
SetPlayerTeam(playerid, 0);
Time[playerid] = 1;
}
else if(classid == 1)
{
GameTextForPlayer(playerid,"~n~~n~~n~~g~Grooves",7000,5);
SetPlayerColor(playerid, Cor_Grove);
SetPlayerTeam(playerid, 0);
Time[playerid] = 2;
}
else if(classid == 2)
{
GameTextForPlayer(playerid,"~n~~n~~n~~g~Grooves",7000,5);
SetPlayerColor(playerid, Cor_Grove);
SetPlayerTeam(playerid, 0);
Time[playerid] = 3;
}
else if(classid == 3)
{
GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
SetPlayerColor(playerid, Cor_Mendigos);
SetPlayerTeam(playerid, 1);
Time[playerid] = 4;
}
else if(classid == 4)
{
GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
SetPlayerColor(playerid, Cor_Mendigos);
SetPlayerTeam(playerid, 1);
Time[playerid] = 5;
}
else if(classid == 5)
{
GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
SetPlayerColor(playerid, Cor_Mendigos);
SetPlayerTeam(playerid, 1);
Time[playerid] = 6;
}
else if(classid == 6)
{
GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
SetPlayerTeam(playerid 1);
SetPlayerColor(playerid, Cor_Mendigos);
Time[playerid] = 7;
}
if(16 != classid)
{
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 17);
SetPlayerPos(playerid, 489.4576, -15.1996, 1000.6796);
SetPlayerCameraPos(playerid, 484.9201, -11.7566, 1000.6796);
SetPlayerCameraLookAt(playerid, 489.4576, -15.1996, 1000.6796);
SetPlayerFacingAngle(playerid, 51.5555);
ApplyAnimation(playerid, "Dancing", "Dan_Loop_A", 5.0, 1, 0, 0, 0, 0);
}
return 1;
}