Gang em TDM
#2

Se eu fosse vocк usaria:
pawn Код:
#define CorGrove   0x17AA2AC8
#define CorMendigos 0xB1662CcC8


new Time[200];



public OnPlayerSpawn(playerid)
{
    if(globDE40[playerid] == 1)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 14, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 2)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 24, 50);
        GivePlayerWeapon(playerid, 5, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 3)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 29, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 3, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 27, 90);
    }
    else if(globDE40[playerid] == 4)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 29, 400);
        GivePlayerWeapon(playerid, 24, 50);
        GivePlayerWeapon(playerid, 4, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 27, 90);
    }
    else if(globDE40[playerid] == 5)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 23, 50);
        GivePlayerWeapon(playerid, 8, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 6)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 9, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 7)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 27, 90);
        GivePlayerWeapon(playerid, 46, 1);
        GivePlayerWeapon(playerid, 34, 30);
    }
    return 1;
}


//************************************grooves************************************
AddPlayerClass(105,2495.3999023438,-1687.1999511719,27,30,24,300,30,200); //0
AddPlayerClass(106,2495.3999023438,-1687.1999511719,27,30,24,300,30,200); //1
AddPlayerClass(107,2495.3999023438,-1687.1999511719,27,30,24,300,30,200); //2
//************************************Mendigos************************************
AddPlayerClass(137,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //3
AddPlayerClass(134,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //4
AddPlayerClass(136,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //5
AddPlayerClass(230,-2059,-42.900001525879,17.3203,27,30,24,300,30,200); //6


    if(!classid)
    {
        GameTextForPlayer(playerid,"~n~~n~~n~~g~Grooves",7000,5);
        SetPlayerColor(playerid, Cor_Grove);
        SetPlayerTeam(playerid, 0);
        Time[playerid] = 1;
    }
    else if(classid == 1)
    {
        GameTextForPlayer(playerid,"~n~~n~~n~~g~Grooves",7000,5);
        SetPlayerColor(playerid, Cor_Grove);
        SetPlayerTeam(playerid, 0);
        Time[playerid] = 2;
    }
    else if(classid == 2)
    {
        GameTextForPlayer(playerid,"~n~~n~~n~~g~Grooves",7000,5);
        SetPlayerColor(playerid, Cor_Grove);
        SetPlayerTeam(playerid, 0);
        Time[playerid] = 3;
    }
    else if(classid == 3)
    {
        GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
        SetPlayerColor(playerid, Cor_Mendigos);
        SetPlayerTeam(playerid, 1);
        Time[playerid] = 4;
    }
    else if(classid == 4)
    {
        GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
        SetPlayerColor(playerid, Cor_Mendigos);
        SetPlayerTeam(playerid, 1);
        Time[playerid] = 5;
    }
    else if(classid == 5)
    {
        GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
        SetPlayerColor(playerid, Cor_Mendigos);
        SetPlayerTeam(playerid, 1);
        Time[playerid] = 6;
    }
        else if(classid == 6)
        {
                GameTextForPlayer(playerid,"~n~~n~~n~~b~Mendigos",7000,5);
                SetPlayerTeam(playerid 1);
                SetPlayerColor(playerid, Cor_Mendigos);
        Time[playerid] = 7;
        }

    if(16 != classid)
    {
        SetPlayerInterior(playerid, 0);
        SetPlayerInterior(playerid, 17);
        SetPlayerPos(playerid, 489.4576, -15.1996, 1000.6796);
        SetPlayerCameraPos(playerid, 484.9201, -11.7566, 1000.6796);
        SetPlayerCameraLookAt(playerid, 489.4576, -15.1996, 1000.6796);
        SetPlayerFacingAngle(playerid, 51.5555);
        ApplyAnimation(playerid, "Dancing", "Dan_Loop_A", 5.0, 1, 0, 0, 0, 0);
    }
return 1;
}
Agora edite conforme vocк queira..
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Messages In This Thread
Ajuda em Gang de TDM - by Ever_SH - 02.01.2013, 16:29
Re: Gang em TDM - by Gleisson_. - 02.01.2013, 17:18

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