01.01.2013, 16:35
Just add as many players/skins you want and then adjust the cases in onplayerrequestclass.
For example..
AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(2, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(3, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // Four skins
For example..
AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(2, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(3, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // Four skins
pawn Код:
public OnPlayerRequestClass( playerid, classid ) // This is called when a player is on class selection
{
switch ( classid )
{
case 0, 1: // Two skins in Clowns
{
GameTextForPlayer( playerid, "~p~TEAM Clowns", 300, 3 );
SetPlayerTeam( playerid, TEAM_ClOWNS);
gTeam[playerid] = TEAM_ClOWNS; // Sets the player's team to TEAM_CLOWNS
}
case 2, 3: // Two skins in Hobos
{
GameTextForPlayer( playerid, "~I~TEAM Hobos", 300, 3 );
SetPlayerTeam( playerid, TEAM_HOBOS ); // Sets the player's team to TEAM_HOBOS
gTeam[playerid] = TEAM_HOBOS;
}