01.01.2013, 04:43
Kinda:
pawn Код:
new Exp[MAX_PLAYERS];
new Levelup[MAX_PLAYERS];
new Exptarg[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
Exp[killerid]++; //Ups the exp of killer.
return 1;
}
public OnPlayerUpdate(playerid)
{
if(Exp[playerid] == Exptarg)
{
Levelup[playerid]++; //If the player's experience is equal or more that the needed experience to Level up, then a level up.
Exptarg[playerid] = Levelup[playerid]+2; //Next experience target will be +2 from the current level.
Exp[playerid] = 0; //Resets the experience.
}
return 1;
}