31.12.2012, 16:11
(
Последний раз редактировалось Babul; 31.12.2012 в 18:41.
)
i added a temporary download link in my sig, this script is FAR BEYOND from being perfect.
you need all upward mentioned plugins/includes.
i have set the maximum spawned objects at a time to 1200, if some players want to spawn some fireworks and they dont work, then the reason is maybe the "cache" already being filled with maximum objects. the script will simply not create more then.
have a look on these lines:
changing the timer to a bigger value will make the moving effects look jittering - 80 ms is ok, but 50 would look better... but eats more cpu indeed...
plugins required:
<sscanf2>
<streamer>
<mapandreas>
<gvar>
<directory>
its not compiled it with the 2.8.x version of sscanf2, you may need to recompile it in case you are using the latest version.
tip: use the <JIT> plugin aswell.
i wish you all a happy new year 2013!
oh, you can test it here: (before you suffer on installing 6 plugins lol)

http://www.solidfiles.com/d/38ae35abab/
you need all upward mentioned plugins/includes.
i have set the maximum spawned objects at a time to 1200, if some players want to spawn some fireworks and they dont work, then the reason is maybe the "cache" already being filled with maximum objects. the script will simply not create more then.
have a look on these lines:
Код:
const Accuracy=80;//timer(ms) new ObjectsMax=1200;
plugins required:
<sscanf2>
<streamer>
<mapandreas>
<gvar>
<directory>
its not compiled it with the 2.8.x version of sscanf2, you may need to recompile it in case you are using the latest version.
tip: use the <JIT> plugin aswell.
i wish you all a happy new year 2013!
oh, you can test it here: (before you suffer on installing 6 plugins lol)

http://www.solidfiles.com/d/38ae35abab/

