30.12.2012, 08:14
This is basically what bothers me. If I try to detect a player being shot but not losing HP, the only appropiate callback I could think of is OnPlayerGiveDamage, however this is not synced. (Basically when you shoot someone on your screen without lagshoot, a player with a reasonably high ping doesn't see him getting hit at all) What I need is a way to check if someone gets hit but doesn't lose HP. OnPlayerTakeDamage is not an option, because this doesn't get called at all as the player doesn't lose HP.