Detecting a player being shot, but not losing health.
#1

This is basically what bothers me. If I try to detect a player being shot but not losing HP, the only appropiate callback I could think of is OnPlayerGiveDamage, however this is not synced. (Basically when you shoot someone on your screen without lagshoot, a player with a reasonably high ping doesn't see him getting hit at all) What I need is a way to check if someone gets hit but doesn't lose HP. OnPlayerTakeDamage is not an option, because this doesn't get called at all as the player doesn't lose HP.
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