Garsino House System - help
#1

Hi all, I'm using Garsino House System, the last version. And I want to change that when player pickup up a dynamic pickup he teleport into the house. I want to make it happen with "enter" button onplayerkeystatechange:

Код:
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
	{
	    new string[256], tmpstring[50];
	    foreach(Houses, h)
		{
		    if(pickupid == HousePickupOut[h])
		    {
		        SetPVarInt(playerid, "LastHouseCP", h);
		        if(!strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE))
		        {
		            SetPlayerHouseInterior(playerid, h);
		            ShowInfoBoxEx(playerid, COLOUR_INFO, I_HMENU);
		            break;
		        }
                format(tmpstring, sizeof(tmpstring), "HouseKeys_%d", h);
			    if(GetPVarInt(playerid, tmpstring) == 1)
			    {
			        SetPlayerHouseInterior(playerid, h);
			        break;
			    }
		        if(strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) && strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE))
		        {
		            if(hInfo[h][HousePassword] == udb_hash("INVALID_HOUSE_PASSWORD"))
					{
					    switch(hInfo[h][ForSale])
					    {
					        case 0: ShowInfoBox(playerid, LABELTEXT2, hInfo[h][HouseOwner], hInfo[h][HouseValue], h);
							case 1:
							{
							    switch(hInfo[h][HousePrivacy])
							    {
							        case 0: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nBreak In", "Select", "Cancel");
									case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nBreak In\nEnter House", "Select", "Cancel");
								}
							}
						}
						break;
					}
		        }
		        if(!strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE) && hInfo[h][HouseValue] > 0 && GetPVarInt(playerid, "JustCreatedHouse") == 0)
				{
					format(string, sizeof(string), HMENU_BUY_HOUSE, hInfo[h][HouseValue]);
                    ShowPlayerDialog(playerid, HOUSEMENU+4, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
					break;
				}
		    }
		    if(pickupid == HousePickupInt[h])
		    {
		        switch(GetPVarInt(playerid, "HousePreview"))
		        {
		            case 0: ExitHouse(playerid, h);
		            #if GH_HINTERIOR_UPGRADE == true
		            case 1:
			        {
						GetPVarString(playerid, "HousePrevName", tmpstring, 50);
						format(string, sizeof(string), HMENU_BUY_HINTERIOR, tmpstring, GetPVarInt(playerid, "HousePrevValue"));
						ShowPlayerDialog(playerid, HOUSEMENU+17, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
			        }
              #endif
		        }
				break;
		    }
	    }
	}
	return 1;
}
This to turn into onplayerkeystatechange, when player press enter button.
Reply


Messages In This Thread
Garsino House System - help - by Saddin - 30.12.2012, 08:06
Re: Garsino House System - help - by ikbenremco - 30.12.2012, 09:21
Re: Garsino House System - help - by Threshold - 30.12.2012, 09:56
Re: Garsino House System - help - by Saddin - 30.12.2012, 11:20
Re: Garsino House System - help - by Threshold - 30.12.2012, 22:21
Re: Garsino House System - help - by Saddin - 31.12.2012, 21:56

Forum Jump:


Users browsing this thread: 1 Guest(s)