29.12.2012, 16:53
You can use GameTextForPlayer(..., or you can create a global bool variable, and do this for instance:
Try this if you don't want GameText-s.
pawn Код:
new bool:is_message_Sent[ MAX_PLAYERS ];
public OnPlayerUpdate( playerid ) {
if(IsPlayerInWater(playerid)) {
SetPlayerHealth(playerid,0.0);
if( is_message_Sent[ playerid ] == false ) {
SendClientMessage( playerid, 0xFFFFFFFF, "You died." );
is_message_Sent[ playerid ] = true;
return true;
}
}
}
public OnPlayerSpawn( playerid ) {
is_message_Sent[ playerid ] = false;
return true;
}