Bug on send request to OnPlayerConnect
#6

I fund the problem.
this is in sscanf2:
Код:
/*
  OnPlayerConnect

  Called when a player connects.  Actually increments an internal count so that
  if a script ends and "OnPlayerDisconnect" is called then "sscanf" still knows
  that the player is really connected.  Also stores their name internally.
*/

public OnPlayerConnect(playerid)
{
	new
		name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof (name));
	SSCANF_Join(playerid, name, IsPlayerNPC(playerid));
	return SSCANF_OnPlayerConnect(playerid);
}

#if defined _ALS_OnPlayerConnect
	#undef OnPlayerConnect
#else
	#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect(%0) SSCANF_OnPlayerConnect(%0) <_ALS_:hooked>

forward SSCANF_OnPlayerConnect(playerid);

public SSCANF_OnPlayerConnect(playerid) <_ALS_:unhooked>
{
	return 1;
}

public SSCANF_OnPlayerConnect(playerid) <>
{
	return 1;
}
What to do?
Reply


Messages In This Thread
Bug on send request to OnPlayerConnect - by Swimor - 28.12.2012, 15:28
Re: Bug on send request to OnPlayerConnect - by sleepysnowflake - 28.12.2012, 15:29
Re: Bug on send request to OnPlayerConnect - by Swimor - 28.12.2012, 16:59
Re: Bug on send request to OnPlayerConnect - by dr.lozer - 28.12.2012, 17:22
Re: Bug on send request to OnPlayerConnect - by Swimor - 28.12.2012, 17:40
Re: Bug on send request to OnPlayerConnect - by Swimor - 29.12.2012, 04:55

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