28.12.2012, 20:07
So if i would make 3 weapon pickups under same pickup name, for example:
would work fine? As i like to use pickup type 1 so i can tell it myself when to destroy that pickup, how would i get if its [2] or [1] which one to destroy if player is at that pickup?
pawn Код:
new Weapon[3];
Weapon[0] = CreatePickup... blabla...
Weapon[1] = CreatePickup... blabla...
Weapon[2]= CreatePickup... blabla...
OnPlayerPickup
if(pickupid == Weapon[0],Weapon[1],Weapon[2]) {
//blabla do that, that..