[Pedido] filterscripts de som ao atirar num player
#3

pawn Code:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    if(damagedid != INVALID_PLAYER_ID)
    {
        PlayerPlaySound(playerid,17802,0.0,0.0,0.0); //quem atira ouve
        PlayerPlaySound(damagedid,17802,0.0,0.0,0.0); //quem recebe ouve
    }
    return 1;
}
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Messages In This Thread
filterscripts de som ao atirar num player - by [toːkʲoː]_Shinjuku_.] - 28.12.2012, 11:18
Re: filterscripts de som ao atirar num player - by mau.tito - 28.12.2012, 11:34
Re: filterscripts de som ao atirar num player - by Q.I - 28.12.2012, 11:49

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