28.12.2012, 11:49
pawn Code:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(damagedid != INVALID_PLAYER_ID)
{
PlayerPlaySound(playerid,17802,0.0,0.0,0.0); //quem atira ouve
PlayerPlaySound(damagedid,17802,0.0,0.0,0.0); //quem recebe ouve
}
return 1;
}