28.12.2012, 07:19
Seems to be debug messages, which aren't intended to be printed:
That's funny, as my brother had the same problem with variables getting accessed incorrectly unless there was a print statement called prior to the usage.
Quote:
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Notes: Adds a player to the loop data. Now sorts the list too. Note that I found the most bizzare bug ever (I *think* it may be a compiler but, but it requires further investigation), basically it seems that multiple variables were being treated as the same variable (namely @YSII_EgotS and @YSII_CgharacterS were the same and @YSII_EgotC and @YSII_CgharacterC were the same). Adding print statements which reference these variables seem to fix the problem, and I've tried to make sure that the values will never actually get printed. |

