Heavy CPU usage...
#5

Quote:
Originally Posted by The__
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I keep having heavy CPU usage when players are logged in, using DOF2 saving system, my OnPlayerUpdate isn't so heavy...timers neither...if you'd like any part of the code, let me know.
What else would you want to know ?
EDIT:
Copying my onplayerupdate, hold on.
EDIT2:
pawn Код:
public OnPlayerUpdate(playerid)
{
    if(!BoomboxStream[playerid])
    {
        for(new i=0; i<MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(Boombox[i])
                {
                    if(IsPlayerInRangeOfPoint(playerid, 30, bpos[i][0], bpos[i][1], bpos[i][2]))
                    {
                        PlayAudioStreamForPlayer(playerid, BoomboxURL[i], bpos[i][0], bpos[i][1], bpos[i][2], 30, 1);
                        BoomboxPlayer[playerid] = i;
                        BoomboxStream[playerid] = 1;
                        SendClientMessage(playerid, COLOR_GREY, " You are listening to music coming out of a nearby boombox.");
                    }
                }
            }
        }
    }
    else
    {
        new i = BoomboxPlayer[playerid];
        if(!IsPlayerInRangeOfPoint(playerid, 30, bpos[i][0], bpos[i][1], bpos[i][2]))
        {
            BoomboxStream[playerid] = 0;
            BoomboxPlayer[playerid] = -1;
            StopAudioStreamForPlayer(playerid);
            SendClientMessage(playerid, COLOR_GREY, " You have went far away from the boombox.");
        }
    }
    new Float:hp;
    GetPlayerHealth(playerid,hp);
    if(hp <= 30) SetPlayerDrunkLevel(playerid,1000);
    if(hp == 100) SetPlayerDrunkLevel(playerid,0);
    if(IsPlayerInAnyVehicle(playerid))
    {
        GetVehicleHealth(GetPlayerVehicleID(playerid), vhp);
        if(vhp < vhealth[playerid] || vhp > vhealth[playerid])
        {
            if(vhp < vhealth[playerid]) OnVehicleLoseHealth(playerid,GetPlayerVehicleID(playerid),floatround(vhealth[playerid]-vhp));
            vhealth[playerid] = vhp;
        }
        if(vhp == vhealth[playerid]) GetVehicleVelocity(GetPlayerVehicleID(playerid),velX[playerid],velY[playerid],velZ[playerid]);
    }
    if(SeatBelt[playerid] != 1)
    {
        if(GetPVarInt(playerid,"FallFromVeh") == 1)
        {
            new Float:vX, Float:vY, Float:vZ;
            GetPlayerVelocity(playerid,vX,vY,vZ);
            if(vZ == 0)
            {
                new Float:php;
                ClearAnimations(playerid);
                GetPlayerHealth(playerid, php);
                SetPlayerHealth(playerid, php-30);
                if(php-30 <= 0 || php <= 0)
                {
                    SetPlayerDrunkLevel(playerid,0);
                    SetPVarInt(playerid,"FallFromVeh",0);
                    return 1;
                }
                SetPlayerDrunkLevel(playerid,10000);
                SetTimerEx("Refix",5000,0,"i",playerid);
                SetTimerEx("Animation",500,0,"i",playerid);
                TogglePlayerControllable(playerid,0);
                ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE",4,0,0,0,1,0);
                SetPVarInt(playerid,"FallFromVeh",0);
            }
        }
    }
    if(GetPlayerMoney(playerid) != PCash[playerid]) {
        SetPlayerMoney(playerid,PCash[playerid]);
    }
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && Speedlimit[playerid])
    {
        new a, b, c;
        GetPlayerKeys(playerid, a, b ,c);
        if(a == 8 && GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) > Speedlimit[playerid])
        {
            new newspeed = GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) - Speedlimit[playerid];
            ModifyVehicleSpeed(GetPlayerVehicleID(playerid), -newspeed);
        }
    }
    if(PayDayAuth[playerid] == 1)
    {
        PayDayAuth[playerid] = 0;
        PayDay(playerid);
    }

    return 1;
}
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Messages In This Thread
Heavy CPU usage... - by The__ - 27.12.2012, 05:10
Re: Heavy CPU usage... - by The__ - 27.12.2012, 15:04
Re: Heavy CPU usage... - by Gh05t_ - 27.12.2012, 15:08
Re: Heavy CPU usage... - by Hiddos - 27.12.2012, 15:12
Re: Heavy CPU usage... - by The__ - 27.12.2012, 15:12
Re: Heavy CPU usage... - by BlackBank - 27.12.2012, 16:11
Re: Heavy CPU usage... - by The__ - 27.12.2012, 16:39
Re: Heavy CPU usage... - by BlackBank - 27.12.2012, 20:12
Re: Heavy CPU usage... - by The__ - 27.12.2012, 20:15
Re: Heavy CPU usage... - by The__ - 28.12.2012, 04:49

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