27.12.2012, 12:13
LoadHouses() {
if(!fexist("apartments.cfg")) return 1;
new
szFileStr[1024],
File: iFileHandle = fopen("apartments.cfg", io_read),
iIndex;
while(iIndex < sizeof(HouseInfo) && fread(iFileHandle, szFileStr)) {
sscanf(szFileStr, "p<|>iiis[128]s[24]ffffffffiiiiiiiiiiiiiiiiiff",
HouseInfo[iIndex][hOwned],
HouseInfo[iIndex][hLevel],
HouseInfo[iIndex][hHInteriorWorld],
HouseInfo[iIndex][hDescription],
HouseInfo[iIndex][hOwner],
HouseInfo[iIndex][hExteriorX],
HouseInfo[iIndex][hExteriorY],
HouseInfo[iIndex][hExteriorZ],
HouseInfo[iIndex][hExteriorR],
HouseInfo[iIndex][hInteriorX],
HouseInfo[iIndex][hInteriorY],
HouseInfo[iIndex][hInteriorZ],
HouseInfo[iIndex][hInteriorR],
HouseInfo[iIndex][hLock],
HouseInfo[iIndex][hRentable],
HouseInfo[iIndex][hRentFee],
HouseInfo[iIndex][hValue],
HouseInfo[iIndex][hSafeMoney],
HouseInfo[iIndex][hPot],
HouseInfo[iIndex][hCrack],
HouseInfo[iIndex][hMaterials],
HouseInfo[iIndex][hWeapons][0],
HouseInfo[iIndex][hWeapons][1],
HouseInfo[iIndex][hWeapons][2],
HouseInfo[iIndex][hWeapons][3],
HouseInfo[iIndex][hWeapons][4],
HouseInfo[iIndex][hGLUpgrade],
HouseInfo[iIndex][hPickupID],
HouseInfo[iIndex][hCustomInterior],
HouseInfo[iIndex][hCustomExterior],
HouseInfo[iIndex][hExteriorA],
HouseInfo[iIndex][hInteriorA]
);
if(HouseInfo[iIndex][hOwned]) {
if(HouseInfo[iIndex][hRentable] == 0) format(szFileStr, sizeof(szFileStr), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hLevel],iIndex);
else format(szFileStr, sizeof(szFileStr), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hRentFee],HouseInfo[iIndex][hLevel],iIndex);
}
else format(szFileStr, sizeof(szFileStr), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[iIndex][hDescription],HouseInfo[iIndex][hValue],HouseInfo[iIndex][hLevel],iIndex);
HouseInfo[iIndex][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]);
HouseInfo[iIndex][hTextID] = CreateDynamic3DTextLabel(szFileStr, COLOR_GREEN, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]+0.5,30.0, .testlos = 1, .distance = 30.0);
++iIndex;
}
return fclose(iFileHandle);
}
if(!fexist("apartments.cfg")) return 1;
new
szFileStr[1024],
File: iFileHandle = fopen("apartments.cfg", io_read),
iIndex;
while(iIndex < sizeof(HouseInfo) && fread(iFileHandle, szFileStr)) {
sscanf(szFileStr, "p<|>iiis[128]s[24]ffffffffiiiiiiiiiiiiiiiiiff",
HouseInfo[iIndex][hOwned],
HouseInfo[iIndex][hLevel],
HouseInfo[iIndex][hHInteriorWorld],
HouseInfo[iIndex][hDescription],
HouseInfo[iIndex][hOwner],
HouseInfo[iIndex][hExteriorX],
HouseInfo[iIndex][hExteriorY],
HouseInfo[iIndex][hExteriorZ],
HouseInfo[iIndex][hExteriorR],
HouseInfo[iIndex][hInteriorX],
HouseInfo[iIndex][hInteriorY],
HouseInfo[iIndex][hInteriorZ],
HouseInfo[iIndex][hInteriorR],
HouseInfo[iIndex][hLock],
HouseInfo[iIndex][hRentable],
HouseInfo[iIndex][hRentFee],
HouseInfo[iIndex][hValue],
HouseInfo[iIndex][hSafeMoney],
HouseInfo[iIndex][hPot],
HouseInfo[iIndex][hCrack],
HouseInfo[iIndex][hMaterials],
HouseInfo[iIndex][hWeapons][0],
HouseInfo[iIndex][hWeapons][1],
HouseInfo[iIndex][hWeapons][2],
HouseInfo[iIndex][hWeapons][3],
HouseInfo[iIndex][hWeapons][4],
HouseInfo[iIndex][hGLUpgrade],
HouseInfo[iIndex][hPickupID],
HouseInfo[iIndex][hCustomInterior],
HouseInfo[iIndex][hCustomExterior],
HouseInfo[iIndex][hExteriorA],
HouseInfo[iIndex][hInteriorA]
);
if(HouseInfo[iIndex][hOwned]) {
if(HouseInfo[iIndex][hRentable] == 0) format(szFileStr, sizeof(szFileStr), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hLevel],iIndex);
else format(szFileStr, sizeof(szFileStr), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hRentFee],HouseInfo[iIndex][hLevel],iIndex);
}
else format(szFileStr, sizeof(szFileStr), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[iIndex][hDescription],HouseInfo[iIndex][hValue],HouseInfo[iIndex][hLevel],iIndex);
HouseInfo[iIndex][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]);
HouseInfo[iIndex][hTextID] = CreateDynamic3DTextLabel(szFileStr, COLOR_GREEN, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]+0.5,30.0, .testlos = 1, .distance = 30.0);
++iIndex;
}
return fclose(iFileHandle);
}