Ease thread execution
#9

I figured, let's say we have a public function and it takes 200ms to run, so the gamemode/filterscript thread will freeze over 200ms.

So for example: 20 players execute 20 commands, 5 of them are from homes and take around 500ms, 10 of them are simple commands and takes 100ms, the other 5 will be with database connection and take 300ms, then the total would 5000ms then the gamemode thread would freeze during 5000ms, which would be 5 seconds.

Sorry for my bad English.
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Messages In This Thread
Ease thread execution - by Stewie` - 21.12.2012, 12:37
Re: Ease thread execution - by Y_Less - 21.12.2012, 14:46
Re: Ease thread execution - by Stewie` - 21.12.2012, 15:12
Re: Ease thread execution - by Y_Less - 21.12.2012, 15:18
Re: Ease thread execution - by Stewie` - 21.12.2012, 15:30
Re: Ease thread execution - by Y_Less - 21.12.2012, 15:58
Re: Ease thread execution - by Babul - 22.12.2012, 21:08
Re: Ease thread execution - by Y_Less - 22.12.2012, 22:12
Re: Ease thread execution - by BlueX - 26.12.2012, 21:46
Re: Ease thread execution - by Stewie` - 26.12.2012, 22:32
Re: Ease thread execution - by [HLF]Southclaw - 30.12.2012, 18:22

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