26.12.2012, 07:51
(
Последний раз редактировалось Strier; 26.12.2012 в 09:06.
)
Bump, really need it
Edit:
I found a way.. (i guess) but it is not showing in the screen, when i enter the checkpoint i get fps drop like 4-5 and then they go up, wich means the gametext is trying to show up, Can somebody please help me?
Edit:
I found a way.. (i guess) but it is not showing in the screen, when i enter the checkpoint i get fps drop like 4-5 and then they go up, wich means the gametext is trying to show up, Can somebody please help me?
pawn Код:
new CountDownTimer;
public OnPlayerEnterCheckpoint(playerid)
{
SendClientMessage(playerid, 0x00FF007A, "Wait 30 Seconds - To Caputre this Zone.");
new namestr[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(namestr, sizeof(namestr), "[INFO]: %s[%d] Is trying to capture the checkpoint, Face him!", name, playerid);
SendClientMessageToAll(0xFF80FFFF, namestr);
timer = SetTimerEx("SetZone", 30000, false, "i", playerid);
CountDownTimer = SetTimerEx("CountDown", 30000, false, "i", playerid);
Checkpoint[playerid] = 1; //
return 1;
}
forward CountDown(playerid);
public CountDown(playerid)
{
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~30 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~29 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~28 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~27 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~26 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~25 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~24 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~23 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~22 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~21 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~20 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~19 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~18 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~17 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~16 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~15 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~14 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~13 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~12 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~11 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~10 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~9 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~8 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~7 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~6 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~5 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~4 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~3 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~2 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~r~~h~1 ~w~seconds left", 1000, 4);
GameTextForPlayer(playerid, "~w~Capturing zone ~w~seconds left", 1000, 4);
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
if(Checkpoint[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF007A, " You have left the checkpoint , You have failed to capture");
new namestr[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(namestr, sizeof(namestr), "[INFO]: %s[%d] Failed to capture the checkpoint.", name, playerid);
SendClientMessageToAll(red, namestr);
KillTimer(timer);
KillTimer(CountDownTimer);
Checkpoint[playerid] = 0;
}
return 1;
}