house owned variable not saving (y_INI)
#1

Hello,

I am developing a house system for rp server. In my enum, one of my variables is hOwned which is set to 1 if someone buys house. The thing is that this variable doesn't save like the Player variables. I have a timer which should save it every 10 seconds but it does not.
Код:
#define MAX_HOUSES 10
new Text3D:housetextsell[MAX_HOUSES];
new Text3D:housetextlock[MAX_HOUSES];
forward LoadHouse_data(houseid,name[],value[]);
enum hInfo
{
	Float:hEnterx,
	Float:hEntery,
	Float:hEnterz,
	Float:hExitx,
	Float:hExity,
	Float:hExitz,
	hOwned,
	hInterior,
	hPrice,
	hLocked
}
new Float:HouseInfo[MAX_HOUSES][hInfo];
forward houseinfo();
Код:
public OnGamemodeInit()
{
    SetTimer("savestats",10000,1); // saving player and house stats each minute
}
	for(new i=0;i<MAX_HOUSES;i++)
	{
		INI_ParseFile(HousePath(i), "LoadHouse_%s", .bExtra = true, .extra = i);
		if(IsValidHouse(i))
		{
		    if(HouseInfo[i][hOwned]==0)
			{
				new housepricetext[50];
				format(housepricetext,sizeof(housepricetext),"Nehnutelnosќ - Na predaj. Cena: %i",HouseInfo[i][hPrice]);
				housetextsell[i]=Create3DTextLabel(housepricetext,COLOR_YELLOW,HouseInfo[i][hEnterx],HouseInfo[i][hEntery],HouseInfo[i][hEnterz],10,0,1);
 			}
		    else housetextsell[i]=Create3DTextLabel("Nehnutelnosќ - Predanб",COLOR_YELLOW,HouseInfo[i][hEnterx],HouseInfo[i][hEntery],HouseInfo[i][hEnterz],10,0,1);
		    if(HouseInfo[i][hLocked]==0) housetextlock[i]=Create3DTextLabel("Odomknutй",COLOR_RED,HouseInfo[i][hEnterx],HouseInfo[i][hEntery],HouseInfo[i][hEnterz]-0.1,10,0,1);
		    else housetextlock[i]=Create3DTextLabel("Zamknutй",COLOR_RED,HouseInfo[i][hEnterx],HouseInfo[i][hEntery],HouseInfo[i][hEnterz]-0.1,10,0,1);
		}
	}
	return 1;
Код:
stock IsValidHouse(houseid)
{
	if(fexist(HousePath(houseid))) return 1;
	else return 0;
}
Код:
public savestats()
{
	for(new i=0;i<MAX_PLAYERS;i++)
	{
	    if(IsPlayerConnected(i))
	    {
	        new INI:File = INI_Open(UserPath(i));
    		INI_SetTag(File,"Player Info Save");
    		INI_WriteInt(File,"House",PlayerInfo[i][pHouse]);
    		INI_WriteInt(File,"Cash",PlayerInfo[i][pCash]);
    		INI_Close(File);
    		return 1;
	    }
	}
	for(new i=0;i<MAX_HOUSES;i++)
	{
	    if(IsValidHouse(i))
	    {
	        new INI:File = INI_Open(HousePath(i));
	        INI_WriteInt(File,"Owned",HouseInfo[i][hOwned]);
	        INI_WriteInt(File,"Locked",HouseInfo[i][hLocked]);
	        INI_Close(File);
	    }
	}
	return 1;
}
Appreciate any help. Thanks
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Messages In This Thread
house owned variable not saving (y_INI) - by PDChaseOfficial - 25.12.2012, 21:47
Re: house owned variable not saving (y_INI) - by azzerking - 25.12.2012, 21:55
Re: house owned variable not saving (y_INI) - by PDChaseOfficial - 25.12.2012, 21:59

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