25.12.2012, 20:13
Is OPU not resource-eating? And can you make me that, i dont understand that so right. That work not:
Code:
public OnPlayerUpdate(playerid)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,1,1,1,1,0);
ClearAnimations(playerid);
return 1;
}

