Anti Knifebugging?
#10

Is OPU not resource-eating? And can you make me that, i dont understand that so right. That work not:

Code:
public OnPlayerUpdate(playerid)
{
   	ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,1,1,1,1,0);
	ClearAnimations(playerid);
    return 1; 
}
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Messages In This Thread
Anti Knifebugging? - by Blackazur - 25.12.2012, 19:18
Re: Anti Knifebugging? - by Konstantinos - 25.12.2012, 19:25
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 19:25
Re : Anti Knifebugging? - by [HRD]Mar1 - 25.12.2012, 19:26
AW: Re: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:34
Re: Re : Anti Knifebugging? - by B-Matt - 25.12.2012, 19:43
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:46
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:56
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 20:12
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 20:13

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