Anti Knifebugging?
#6

Quote:
Originally Posted by [HRD]Mar1
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Negative!
But you can fix it if player pausing teleport him to another place that he will be safe from the enemie knife.
When he back he will back to his last position of pausing
Dwane's idea is much much better. If player apply anim "KILL_Knife_Ped_Damage" you will clear that anim and he won't kill that player.
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Messages In This Thread
Anti Knifebugging? - by Blackazur - 25.12.2012, 19:18
Re: Anti Knifebugging? - by Konstantinos - 25.12.2012, 19:25
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 19:25
Re : Anti Knifebugging? - by [HRD]Mar1 - 25.12.2012, 19:26
AW: Re: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:34
Re: Re : Anti Knifebugging? - by B-Matt - 25.12.2012, 19:43
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:46
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:56
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 20:12
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 20:13

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