Quote:
Originally Posted by Dwane
There is. Check if the animation the player is applying is the one with the knife animation and if it's the same
pawn Code:
ClearAnimations(playerid);
should prevent from doing this.
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Can you make me this? I have no Idea, there are so many Knife-Animations, thanks. I searched long for a Solution for this. I know only that the Animation is
Code:
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,1,1,1,1,0);
but i dont know where i must add that with ClearAnimations.