Anti Knifebugging?
#5

Quote:
Originally Posted by Dwane
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There is. Check if the animation the player is applying is the one with the knife animation and if it's the same
pawn Code:
ClearAnimations(playerid);
should prevent from doing this.
Can you make me this? I have no Idea, there are so many Knife-Animations, thanks. I searched long for a Solution for this. I know only that the Animation is
Code:
		ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,1,1,1,1,0);
but i dont know where i must add that with ClearAnimations.
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Messages In This Thread
Anti Knifebugging? - by Blackazur - 25.12.2012, 19:18
Re: Anti Knifebugging? - by Konstantinos - 25.12.2012, 19:25
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 19:25
Re : Anti Knifebugging? - by [HRD]Mar1 - 25.12.2012, 19:26
AW: Re: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:34
Re: Re : Anti Knifebugging? - by B-Matt - 25.12.2012, 19:43
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:46
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:56
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 20:12
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 20:13

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