Anti Knifebugging?
#2

There is. Check if the animation the player is applying is the one with the knife animation and if it's the same
pawn Code:
ClearAnimations(playerid);
should prevent from doing this.
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Messages In This Thread
Anti Knifebugging? - by Blackazur - 25.12.2012, 19:18
Re: Anti Knifebugging? - by Konstantinos - 25.12.2012, 19:25
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 19:25
Re : Anti Knifebugging? - by [HRD]Mar1 - 25.12.2012, 19:26
AW: Re: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:34
Re: Re : Anti Knifebugging? - by B-Matt - 25.12.2012, 19:43
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:46
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 19:56
Re: Anti Knifebugging? - by B-Matt - 25.12.2012, 20:12
AW: Anti Knifebugging? - by Blackazur - 25.12.2012, 20:13

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