25.12.2012, 00:21
It doesn't matter !
What I mean is, there is no GetPlayerMoney.
So how can this script know what pMoney is?
For example deaths are saved, because they're defined! :
Because now they are basically defined!
But I need to do kinda the same thing for the money!
I told you, it can't save because pMoney isn't known as GetPlayerMoney, but that's what I need!
I don't know how to do so pMoney will get the player money!
What I mean is, there is no GetPlayerMoney.
So how can this script know what pMoney is?
For example deaths are saved, because they're defined! :
pawn Код:
if(killerid != INVALID_PLAYER_ID)
{
PlayerInfo[playerid][pKills]++;
}
PlayerInfo[playerid][pDeaths]++;
But I need to do kinda the same thing for the money!
I told you, it can't save because pMoney isn't known as GetPlayerMoney, but that's what I need!
I don't know how to do so pMoney will get the player money!