Taser system
#9

Try using this:
pawn Код:
public OnPlayerUpdate(playerid)
{
      if(GetPlayerWeapon(playerid) != 0)
      {
             if(TazerAcceso[playerid] == 1)
             {
                 if(IsPlayerAttachedObjectSlotUsed(playerid, 7)) return RemovePlayerAttachedObject(playerid, 7);
             }
      }
      if(GetPlayerWeapon(playerid) == 0)
      {
       if(TazerAcceso[playerid] == 1)
       {
        SetPlayerAttachedObject(playerid, 7, 18642, 6, 0.06, 0.01, 0.08, 180.0, 0.0, 0.0); //Taser
       }
      }
     return 1;
}
Not tested as I'm on mobile.
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Messages In This Thread
Taser system - by fury14 - 24.12.2012, 00:07
Re: Taser system - by LarzI - 24.12.2012, 00:24
Re: Taser system - by Ballu Miaa - 24.12.2012, 03:38
Re: Taser system - by fury14 - 24.12.2012, 09:57
Re: Taser system - by Ballu Miaa - 24.12.2012, 11:55
Re: Taser system - by fury14 - 24.12.2012, 14:40
Re: Taser system - by fury14 - 24.12.2012, 15:10
Re: Taser system - by Ballu Miaa - 24.12.2012, 15:20
Re: Taser system - by Lordzy - 24.12.2012, 15:28
Re: Taser system - by fury14 - 24.12.2012, 18:12

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