24.12.2012, 15:28
Try using this:
Not tested as I'm on mobile.
pawn Код:
public OnPlayerUpdate(playerid)
{
if(GetPlayerWeapon(playerid) != 0)
{
if(TazerAcceso[playerid] == 1)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, 7)) return RemovePlayerAttachedObject(playerid, 7);
}
}
if(GetPlayerWeapon(playerid) == 0)
{
if(TazerAcceso[playerid] == 1)
{
SetPlayerAttachedObject(playerid, 7, 18642, 6, 0.06, 0.01, 0.08, 180.0, 0.0, 0.0); //Taser
}
}
return 1;
}