24.12.2012, 12:27
Quote:
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use a public OnPlayerTakeDamage e faz para detectar quando o cara perde life com a tal arma, tire mais sangue !
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Код:
if(issuerid != INVALID_PLAYER_ID)
{
new Float:health;
GetPlayerHealth(playerid, health);
if(weaponid == 7)
SetPlayerHealth(playerid,health-12);
if(weaponid == 8)
SetPlayerHealth(playerid,health-90);
if(weaponid == 4)
SetPlayerHealth(playerid,health-78);
if(weaponid == 3)
SetPlayerHealth(playerid,health-11);
if(weaponid == 5)
SetPlayerHealth(playerid,health-11);
if(weaponid == 23)
SetPlayerHealth(playerid,health-53);
if(weaponid == 24)
SetPlayerHealth(playerid,health-30);
if(weaponid == 22)
SetPlayerHealth(playerid,health-39);
if(weaponid == 25)
SetPlayerHealth(playerid,health-65);
if(weaponid == 26)
SetPlayerHealth(playerid,health-48);
if(weaponid == 27)
SetPlayerHealth(playerid,health-32);
if(weaponid == 28)
SetPlayerHealth(playerid,health-28);
if(weaponid == 29)
SetPlayerHealth(playerid,health-31);
if(weaponid == 30)
SetPlayerHealth(playerid,health-41);
if(weaponid == 31)
SetPlayerHealth(playerid,health-41);
if(weaponid == 32)
SetPlayerHealth(playerid,health-27);
if(weaponid == 33)
SetPlayerHealth(playerid,health-97);
if(weaponid == 34)
SetPlayerHealth(playerid,health-213);
if(weaponid == 33)
SetPlayerHealth(playerid,health-97);
if(weaponid == 33) SetPlayerHealth(playerid,health-97);
}


