24.12.2012, 11:55
(
Последний раз редактировалось Ballu Miaa; 24.12.2012 в 15:22.
)
This might help. This is an untested code mate. Try it!
pawn Код:
public OnPlayerUpdate(playerid)
{
if(GetPlayerWeapon(playerid) != 0)
{
if(TazerAcceso[playerid] == 1)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, 7)) RemovePlayerAttachedObject(playerid, 7);
}
}
return 1;
}