24.12.2012, 00:58
SetPlayerAttachedObject(playerid,1,19142,1,0.1,0.05,0.0,0.0,0.0,0.0); // Slot 1
SetPlayerAttachedObject(playerid,2,19142,1,0.1,0.05,0.0,0.0,0.0,0.0); // Slot 2
SetPlayerAttachedObject(playerid,3,19142,1,0.1,0.05,0.0,0.0,0.0,0.0); // Slot 3
Vocк jб deve ter um objeto no slot 1, altere o slot :P
SetPlayerAttachedObject(playerid,2,19142,1,0.1,0.05,0.0,0.0,0.0,0.0); // Slot 2
SetPlayerAttachedObject(playerid,3,19142,1,0.1,0.05,0.0,0.0,0.0,0.0); // Slot 3
Vocк jб deve ter um objeto no slot 1, altere o slot :P

