23.12.2012, 08:01
You simply cant, its impossible to detect client side hooks with server side code. The packet structures and everything else remain the same. The data sent to the server doesn't change any, plus based on the data being sent. You could never distinguish the difference between a shot made with a aimbot, or a shot made by a normal player. The only way to detect an aimbot would be executing your own client side code.


