When a player registers, it doesn't save the files.
#1

pawn Код:
enum PLAYERSACCOUNT {
        PLAYER_NAME[MAX_PLAYER_NAME],
        PLAYER_IP[16],
        PLAYER_REGGED,
        PLAYER_PASS,
        PLAYER_LOGGED,
        PLAYER_LEVEL,
        PLAYER_ADMIN,
        PLAYER_MUTED,
        PLAYER_JAILED
}
new PlayerAccount[MAX_PLAYERS][PLAYERSACCOUNT];


    new file[100], string[64], Name[MAX_PLAYER_NAME], IP[16];
    GetPlayerName(playerid, Name, sizeof(Name));
    format(file, sizeof(file), PlayerFile, Name);
    format(string, sizeof(string), "%s has joined the server.(Connected)", Name);
    SendClientMessageToAll(COLOUR_GREEN, string);
   
    if(!dini_Exists(file))
    {
        dini_Create(file);
        dini_Set(file, "Name", Name);
        dini_Set(file, "IP", IP);
        dini_IntSet(file, "Registered", -1);
        dini_IntSet(file, "Password", 0);
        dini_IntSet(file, "Level", 0);
        dini_IntSet(file, "Admin Level", 0);
        dini_IntSet(file, "Muted", 0);
        dini_IntSet(file, "Jailed", 0);
        SendClientMessage(playerid, COLOUR_RED, "Your username is not registered on AUS Drift, a box will come up for you to register!");
    }
    strcat(PlayerAccount[playerid][PLAYER_NAME],            dini_Get(file, "Name"));
    strcat(PlayerAccount[playerid][PLAYER_IP],              dini_Get(file, "IP"));
    PlayerAccount[playerid][PLAYER_REGGED]                  =dini_Int(file, "Registered");
    PlayerAccount[playerid][PLAYER_PASS]                    =dini_Int(file, "Password");
    PlayerAccount[playerid][PLAYER_LEVEL]                   =dini_Int(file, "Level");
    PlayerAccount[playerid][PLAYER_ADMIN]                   =dini_Int(file, "Admin Level");
    PlayerAccount[playerid][PLAYER_MUTED]                   =dini_Int(file, "Muted");
    PlayerAccount[playerid][PLAYER_JAILED]                  =dini_Int(file, "Jailed");
    if(PlayerAccount[playerid][PLAYER_REGGED] == 0)          SendClientMessage(playerid, COLOUR_RED, "You're username is not registered, you will be able to register shortly.");
    {
        ShowPlayerDialog(playerid, 0, DIALOG_STYLE_INPUT, "Register", "Please put in a password of your choice.", "Continue", "Cancel");
    }
    if(PlayerAccount[playerid][PLAYER_REGGED] == 1)
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Login", "Please enter your password.", "Enter", "Cancel");
    }
    PlayerAccount[playerid][PLAYER_REGGED]                  = 1;
    return 1;

All that works, Because i manually put my password and set Registered to 1.

But it doesn't save here

pawn Код:
if(dialogid == 0)
    {
        if(!response)
        {
            SendClientMessage(playerid, COLOUR_RED, "You failed to register!");
            Kick(playerid);
        }
        else
        {
            new string[128];
            new password = strval(inputtext);
            PlayerAccount[playerid][PLAYER_PASS] = password;
            PlayerAccount[playerid][PLAYER_REGGED] = 1;
            PlayerAccount[playerid][PLAYER_LOGGED] = 1;
            GetPlayerIp(playerid, PlayerAccount[playerid][PLAYER_IP], 16);
            format(string, sizeof(string), "%s has joined the game. (Logged in)", PlayerAccount[playerid][PLAYER_NAME]);
            SendClientMessage(playerid, COLOUR_GREEN, "You have successfully registered your account and have been automaticcally logged in.");
            SpawnPlayer(playerid);
        }
        return 1;
    }
No errors, just doesn't save.
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Messages In This Thread
When a player registers, it doesn't save the files. - by Sal - 22.12.2012, 19:02
Re: When a player registers, it doesn't save the files. - by Konstantinos - 22.12.2012, 19:05
Re: When a player registers, it doesn't save the files. - by Sal - 22.12.2012, 19:09
Re: When a player registers, it doesn't save the files. - by Sal - 22.12.2012, 19:12
Re: When a player registers, it doesn't save the files. - by Sal - 22.12.2012, 19:17

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