22.12.2012, 14:25
Cara voce colocou a funзгo para tirar as armas do player.
Mano essa merda ta bugada da uma olhada.
(SE poder coloca aquela camera, quando seleciona as skins).
Mano essa merda ta bugada da uma olhada.
pawn Код:
#include <a_samp>
new time[MAX_PLAYERS];
#define Aztecas 1
#define Grove 2
#define Vagos 3
#define Balas 4
#define COR_AZTECAS 0x0080FFFF
#define COR_BALAS 0xFF00FFFF
#define COR_GROVE 0x008040FF
#define COR_VAGOS 0xFFFF80FF
main()
{
print("\n----------------------------------");
print("Criado por Pedro.");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Gang War 1.0");
AddPlayerClass(105,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // 3
AddPlayerClass(106,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // 4
AddPlayerClass(107,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // 5
AddPlayerClass(108,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 6
AddPlayerClass(109,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 7
AddPlayerClass(110,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 8
AddPlayerClass(102,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 9
AddPlayerClass(103,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 10
AddPlayerClass(104,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 11
AddPlayerClass(114,315.6819,-1770.3193,4.6507,179.0820,0,0,0,0,0,0); // 12
AddPlayerClass(115,315.6819,-1770.3193,4.6507,179.0820,0,0,0,0,0,0); // 13
AddPlayerClass(116,315.6819,-1770.3193,4.6507,179.0820,0,0,0,0,0,0); // 14
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if((classid >= 3) && (classid <= 2) && (classid >= 3))
{
time[playerid] = Grove;
GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
}
if((classid >= 6) && (classid <= 7) && (classid >=8))
{
time[playerid] = Vagos;
GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
}
if((classid >= 9) && (classid <= 10) && (classid >=11))
{
time[playerid] = Balas;
GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
}
if((classid >= 12) && (classid <= 13) && (classid >=14))
{
time[playerid] = Aztecas;
GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(time[playerid] == Grove)
{
SetPlayerPos(playerid,-1673.9594,13.3405,199.2107);
SetPlayerInterior(playerid,0);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
SetPlayerColor(playerid,COR_GROVE);
}
else if(time[playerid] == Balas)
{
SetPlayerPos(playerid,-1130.0865,25.9042,283.8380);
SetPlayerInterior(playerid,0);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
SetPlayerColor(playerid,COR_BALAS);
}
else if(time[playerid] == Vagos)
{
SetPlayerPos(playerid,-1180.4711,25.2255,95.1075);
SetPlayerInterior(playerid,0);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
SetPlayerColor(playerid,COR_VAGOS);
}
else if(time[playerid] == Aztecas)
{
SetPlayerPos(playerid,-2036.7678,13.3828,358.7382);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COR_AZTECAS);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,-1,"Vocк se suicidou.");
SetPlayerHealth(playerid,0);
return 1;
}
return SendClientMessage(playerid,-1,"Este comando nгo existe.");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}