Help /park
#4

make new global thingy named new CarParked[MAX_VEHICLES]; somewhere where you save new car coods like CarInfo[carid][cLocationz] = z; add CarParked[carid] = 1;
and OnVehicleSpawn add
if(CarParked[vehicleid])
{

CarParked[vehicleid] = 0;
DestroyVehicle(..
CreateVehicle(..
}
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Messages In This Thread
Help /park - by Alex0 - 21.12.2012, 16:18
Re: Help /park - by ikey07 - 21.12.2012, 17:26
Re: Help /park - by Alex0 - 21.12.2012, 17:28
Re: Help /park - by ikey07 - 21.12.2012, 17:38

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