Ease thread execution
#4

Quote:
Originally Posted by Stewie`
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I thought about checking, time by time, a static type variable of a timestamp from last speed check and, then, if some considerable amount of time has passed since last check, call a 1 millisecond timer for a checking function for each player.
I don't see how that is any different than setting a timer for "a considerable amount of time".
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Messages In This Thread
Ease thread execution - by Stewie` - 21.12.2012, 12:37
Re: Ease thread execution - by Y_Less - 21.12.2012, 14:46
Re: Ease thread execution - by Stewie` - 21.12.2012, 15:12
Re: Ease thread execution - by Y_Less - 21.12.2012, 15:18
Re: Ease thread execution - by Stewie` - 21.12.2012, 15:30
Re: Ease thread execution - by Y_Less - 21.12.2012, 15:58
Re: Ease thread execution - by Babul - 22.12.2012, 21:08
Re: Ease thread execution - by Y_Less - 22.12.2012, 22:12
Re: Ease thread execution - by BlueX - 26.12.2012, 21:46
Re: Ease thread execution - by Stewie` - 26.12.2012, 22:32
Re: Ease thread execution - by [HLF]Southclaw - 30.12.2012, 18:22

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