Gamemode with C++
#10

Quote:
Originally Posted by Nikolas-Mrak
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I would like to code a Gamemode completely with C++, so i could work with object orientation and classes.
Has anybody here already done something like this, and is this possible and recommendable?
It is possible. If you are familiar with C++ you can easily create a (almost) clean OO gamemode. The GDK is your only chance to do that.

Quote:

I've heared already about the SAMP-GDK, and read that it's not stable enough.

Yes, the current version is bugged, but zeex is improving it continuously. I'm currently using v3.0.2 and have no problems with it. I couldn't test it on a Linux system, so I can't say much about that.

I'm currently working on such a gamemode and I think it has far more advantages than Pawn. Even if it should be slower than native Pawn, it's worth that.

And sorry for my English, I'm German too.
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Messages In This Thread
Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:01
Re: Gamemode with C++ - by zgintasz - 16.12.2012, 19:23
Re: Gamemode with C++ - by GWMPT - 16.12.2012, 19:27
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:34
Re: AW: Gamemode with C++ - by GWMPT - 16.12.2012, 19:41
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:48
Re: Gamemode with C++ - by JoBullet - 16.12.2012, 19:58
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 20:00
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 20:13
Re: Gamemode with C++ - by maddinat0r - 21.12.2012, 10:59
Re: Gamemode with C++ - by Gamer_Z - 06.01.2013, 14:37

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