21.12.2012, 09:28
Код:
new Percents=10;//added new Money=GetPlayerMoney(playerid); new Fees=Money/100*Percents;//changed ResetPlayerMoney(playerid); GivePlayerMoney(playerid,Money-Fees);
while experimenting with agent-based pathfinding algorithms, those rounding bugs always occured when recalculating node values. nevertheless, the method above will prove to be more "stable"...

