20.12.2012, 19:21
pawn Код:
public OnGameModeInit()
{
SetTimer("Speedometer", 100, true);
return 1;
}
//-------------------------------------------------------
public OnPlayerConnect(playerid)
{
BRZINA[playerid] = TextDrawCreate(503.000000, 415.000000," ");
TextDrawBackgroundColor(BRZINA[playerid], 255);
TextDrawFont(BRZINA[playerid], 2);
TextDrawLetterSize(BRZINA[playerid], 0.350000, 1.400000);
TextDrawColor(BRZINA[playerid], 10944511);
TextDrawSetOutline(BRZINA[playerid], 1);
TextDrawSetProportional(BRZINA[playerid], 1);
TextDrawSetShadow(BRZINA[playerid], 1);
TextDrawShowForPlayer(playerid,BRZINA[playerid]);
ZDRAVLJE[playerid] = TextDrawCreate(503.000000, 430.000000," ");
TextDrawBackgroundColor(ZDRAVLJE[playerid], 255);
TextDrawFont(ZDRAVLJE[playerid], 2);
TextDrawLetterSize(ZDRAVLJE[playerid], 0.350000, 1.400000);
TextDrawColor(ZDRAVLJE[playerid], 10944511);
TextDrawSetOutline(ZDRAVLJE[playerid], 1);
TextDrawSetProportional(ZDRAVLJE[playerid], 1);
TextDrawSetShadow(ZDRAVLJE[playerid], 1);
TextDrawShowForPlayer(playerid,ZDRAVLJE[playerid]);
return 1;
}
//-------------------------------------------------------
forward Speedometer();
public Speedometer()
{
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int;
vehicleid = GetPlayerVehicleID(playerid);
new Float:vehicle_health,final_vehicle_health,health_string[256];
if(vehicleid != 0)
{
GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*230.666667;
final_speed_int = floatround(final_speed,floatround_round);
format(speed_string,256,"~b~Brzina: ~w~%i km/h",final_speed_int);
TextDrawSetString(BRZINA[playerid], speed_string);
GetVehicleHealth(vehicleid,vehicle_health);
final_vehicle_health = floatround(floatround(vehicle_health - 250)/ 7.5);
format(health_string,256,"~g~Zdravlje: ~w~%i%", final_vehicle_health);
TextDrawSetString(ZDRAVLJE[playerid], health_string);
}
else
{
TextDrawSetString(BRZINA[playerid], " ");
TextDrawSetString(ZDRAVLJE[playerid], " ");
}
}
return 1;
}