Detecting a Force Crash?
#3

Well, forced crashs are "forced" by using bugged functions that can crash the server. Same with "unwanted" crashs, they are caused by bugged functions.
So theres basically no difference between them, thus no way to differentiate.
Having the crashdetect plugin running is always a good idea, even on online servers. Then you can at least get an idea where the crash came from. Debug-compiled scripts give even more detailed info about the exact line that crashed, but might be slower (not sure about that), and theoretically can be decompiled to an useable script (unlike normally compiled script, however, ive never seen a decompiler that makes use of the debug symbols, and doubt there is one available)
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Messages In This Thread
Detecting a Force Crash? - by ReFuSeR - 19.12.2012, 18:35
Re: Detecting a Force Crash? - by Mr_DjolE - 19.12.2012, 19:20
Re: Detecting a Force Crash? - by Mauzen - 19.12.2012, 20:13
Re: Detecting a Force Crash? - by Y_Less - 20.12.2012, 09:33
Re: Detecting a Force Crash? - by B-Matt - 20.12.2012, 09:37
Re: Detecting a Force Crash? - by ReFuSeR - 20.12.2012, 14:19
Re: Detecting a Force Crash? - by Slice - 20.12.2012, 14:28
Start Game or Load Game - by Romel - 21.12.2012, 01:11
Re: Start Game or Load Game - by SuperViper - 21.12.2012, 01:46

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