Machine
#1

hello whats wrong in this code?
it gives me erros
i wanna when player make /gate open gate and when he make /gate again close it
Help pls!
Code:
#include <a_samp>

new IsGateOpen;

//House Gate
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

    if (newkeys && /gate)
    {
        new name[24];
        GetPlayerName(playerid, name,sizeof(name));
        if (strcmp(name, "Callum_Teller",true) == 0)
        {
            if (IsGateOpen == 0)
            {
            MoveObject(971, 263.6000061, -1333.8000488, 55.5999985,   0.00, 0.00, 34.0000000);
            IsGateOpen = 1;
            return 1;
            }
            if (IsGateOpen == 1)
            {
            MoveObject(971, 263.6000061, -1333.8000488, 46.0000000,   0.00, 0.00, 34.0000000);
            IsGateOpen = 0;
            return 1;
            }
        }
    }
    return 1;
}
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Messages In This Thread
Machine - by mohanad - 18.12.2012, 18:54
Re: Machine - by mohanad - 18.12.2012, 18:58
Re: Machine - by yaron0600 - 18.12.2012, 19:20
Re: Machine - by mohanad - 18.12.2012, 19:23
Re: Machine - by Mike_Peterson - 18.12.2012, 19:36
Re: Machine - by LetsOWN[PL] - 18.12.2012, 19:39
Re: Machine - by mohanad - 18.12.2012, 19:40
Re: Machine - by LetsOWN[PL] - 18.12.2012, 19:43
Re: Machine - by mohanad - 18.12.2012, 19:51
Re: Machine - by LetsOWN[PL] - 18.12.2012, 19:57
Re: Machine - by mohanad - 19.12.2012, 05:19
Re: Machine - by mohanad - 19.12.2012, 05:55
Re: Machine - by mohanad - 19.12.2012, 09:45

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